THE PLAYBOOK · ZYKJFASHION
Rules, controls and help for Lights Out
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Keep the instructions close while learning this activity. Use the example below to understand a decision.
Something to practise
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Keep the objective visible.
The goal to keep in mind
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. The feedback beside the game helps you follow the round. Follow this game’s rules rather than another version’s.
From the start of a round
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Controls
Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. Use the visible help when you are unsure of the next input.
One way to understand the rules
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Compare this with the rule that governs the move. Verify the rule before continuing.
Check this before moving on
An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
If you are unsure
While reading the Guide, what is the goal of Lights Out?
The key detail is this: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
As a new player, how do I control Lights Out?
The key detail is this: Use the on-screen controls with a mouse or touch.
What example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
For my first round, what should I watch out for in Lights Out?
Keep this in mind: An unlit tile can still be tapped; it may be necessary to solve the board.
While reading the Guide, what format does Lights Out offer?
Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.
While reading the Guide, which play mode does Lights Out use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.